A modified version of the practical half of my final dissertation. The original sent user data to a server for collection and analysis, but that functionality has been disabled for this version, simply giving the information it would have collected on the final screen.

This game had a pretty low winrate during testing, so I recommend reading the controls (press the Escape button while in game) to get an idea of how to play.

This game had a variety of issues with it, but it did give some insight into places to improve in future, and gave me some experience with finite state machines and using meshes to create dynamic UI elements, such as the targeting cones.

Assets are either royalty free or generated using a GAN.